A list of important ideas to consider about the psychopathology of ordinary objects. Which could be useful when creating objects for users in our Physical Computing class.
- The visual design of everyday objects is key for the average person to use them.
- If a design is too elegant or complex it can confuse the users.
- Labeling the function of switches and buttons, especially when there are multiple buttons and switches is important for uncomplicating objects.
- If you are going to write instructions or label things, make sure that the meanings are easily understandable.
- When users don't understand object they blame themselves for things that go wrong.
- There are too many daily objects to learn all of their functions.
- Don't "dumb down" instructions or models so much that they become incorrect.
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